Alternatively, the keyboard can be used to tap out the rhythms using arrow or other keys.
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Specialized adapters that connect console peripherals like PS2 and Xbox controllers or dance pads to one's computer can be used. StepMania allows for several input options.
Players can also achieve "Full perfect combo" for completing a song with all arrows triggered with perfect timing or better, and a "Full flawless combo" if all arrows are triggered with "flawless" timing. Default scoring and grading for StepMania is similar to scoring in Dance Dance Revolution however, timing and scoring settings can easily be changed.ĭuring a song, if the player successfully triggers all arrows with "great" or better timing, the player will receive the message "Full combo" alongside their grade. An E indicates failure for a player to survive the length of the song without completely draining their life gauge. An award of AAA+ (triple A plus, formerly AAAA or quadruple A) is the highest possible award available on a standard installation and indicates that a player has triggered all arrows with "Flawless" timing (within 0.0225 seconds under official settings) and avoided all mines and completed all hold (freeze) arrows. The player's efforts are given a letter grade and a number score that tell how well they have done. The game is scored based upon how accurately the player can trigger the arrows in time to the beat of the song. The moving arrows meet the targets based on the beat of the song. When they do, the player presses the corresponding arrows on their keyboard or dance mat. The primary game type features the following game play: as arrows scroll upwards on the screen, they meet a normally stationary set of target arrows. These improvements includes modernizing the original codebase to improve performance and graphical fidelity, refurbishing aspects of the engine that have been neglected, and to improve and expand its support for other game types and styles. Project OutFox (formerly known as StepMania 5.3, initially labeled as FoxMania) is a currently closed-source fork of the 5.0 and 5.1 codebase originally planned to reintegrate in StepMania, however further in development it was decided to become an independent project due to its larger scope of goals while still sharing codebase improvements to future versions of StepMania. Development on the upcoming version, 5.1, has gone cold over the past few years after a couple of betas were released over at GitHub. On, sm-ssc gained official status and was renamed StepMania 5.0. A separate development team called the Spinal Shark Collective forked the bleeding edge branch and continued work on it, branding it sm-ssc. In 2010, after almost 5 years of work without a stable release, StepMania creator Chris Danford forked a 2006 build of StepMania, paused development on the bleeding edge branch, and labeled the new branch StepMania 4 beta. New versions were released relatively quickly at first, culminating in version 3.9 in 2005. During the first three major versions, the Interface was based heavily on DDR's.
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StepMania was originally developed as an open source clone of Konami's arcade game series Dance Dance Revolution (DDR).